Morpho Towers--Two Standing Spirals is an installation that consists of two ferrofluid sculptures that moves synthetically to music. The two spiral towers stand on a large plate that hold ferrofluid. When the music starts, the magnetic field around the tower is strengthened. Spikes of ferrofluid are born from the bottom plate and move up, trembling and rotating around the edge of the iron spiral.
Thursday, 25 October 2007
Wednesday, 24 October 2007
LANDSCAPE URBANISM WEBOGRAPHY
heres a list of weblinks to interesting Landscape Urbanism projects and designers. might just be useful.......
Projects
MFO Park, Zurich, Switzerland
Multi-tiered vine park
http://www.burckhardtpartner.ch/english/projekte/mfo/projekt.php
Parque de Diagonal Mar, Barcelona Spain
Misting Vine Pergola
EMBT
http://www.mirallestagliabue.com/project.asp?id=51
Palio de Bougainvilleas
Wind Adapted Road Canopy Strcuture
West 8
http://biennale.cp-artspace.com/2005/featured_west_8.html
Olympic Structure Park, Seattle
Mechanically stabilized landform
Weiss/Manfredi Architects
http://www.weissmanfredi.com/projects/index.php
Wonder Holland, Rome
Floating Glass Plain
West 8
http://www.google.co.uk/search?hl=en&client=firefoxa&
channel=s&rls=org.mozilla%3Aen-
GB%3Aofficial&hs=Tko&q=wonder+holland+west+8&btnG=Search&meta=
The High Line, Section I, New York City
Field Operations
Navigate from website via projects:
http://www.fieldoperations.net/
Safe Zone, 7th International Gardens Festival, Reford Gardens, Grand Metis
StoSS landscape Urbanism
http://www.stoss.net/metis.html
Maritime Youth House, Sundby Harbour, Copenhagen
Surface Inversion
PLOT=BIG+JDS
http://www.big.dk/
Allianz Arena Munich Stadium, Munich
Vogt Landschaftsarchitekten + Herzog + de Meuron
Weaving Porous and Nonporous surfaces
http://www.vogt-la.ch/en/aussenraum/landschaft/projekte_1587.html
Shoulder Hedge, The Lurie Garden, Millenium Park, Chicago
Hedge Trimming Armature
Gustafon Guthrie Nichol Ltd + PPPiet Oudolf + Robert Israel
http://www.ggnltd.com/frame-sets/portfolio-fset.htm
Hybridized Hydrologies, Erie Street Plaza, Milwaukee
Artificial Winter Microclimate for a Bamboo Garden
StoSS Landscape Urbanism
http://www.stoss.net/metis.html
Former British Petroleum Park
Bio-Remediation Park Design
McGregor + Partners
http://mcgregorpartners.com.au/mcgnp_alternate.html
Daimler Chrysler Potsdamer Platz, Berlin
Water-Cleansing Biotope
Atelier Dreiseitl
http://www.dreiseitl.de/index.php
Sidwell Friends School, Washington
Andropogon Associates + Kieran Timberlake Associates + Natural Systems
International
http://www.andropogon.com/home.htm
Cultuurpark Wetergasfabriek, Amsterdam
Strategic Contaminated Soil Replacement
Gustafson Porter
http://www.gustafson-porter.com/
Ephemeral Structures, Olympic Games, Athens
Pneumatic Body
ONL
http://www.oosterhuis.nl/quickstart/index.php?id=349
Courtyard in the Wind, Munich
Powered by wind, the ground is turnable
Acconci Studio + Wolfgang Hermann Niemeyer
http://www.acconci.com/
Harvey Milk Memorial, San Francisco
Responsive Cloud Machine
Christian Werthmann + LOMA architecture.landscape.urbanism
http://www.loma-design.de/loma2/indexe.html?http://www.lomadesign.
de/loma2/projekte.asp?l=e
Pitterpatterns, Stuttgart
Computer Animated Rain
J. MAYER H. Architekten
http://www.jmayerh.de/home.htm
Wind Veil, Mesa Arts Centre, Mesa, Arizona
Dynamic Thermal Wind Wall
Ned Kahn
http://nedkahn.com/wind.html#
Exhange Square,Manchester
Martha Schwartz Inc.
http://www.marthaschwartz.com/prjts/civic/manchester/exchange.html
The Aesthetics of Urban Renewal
Online slide show review of MOMA’s exhibition Groundswell
http://www.slate.com/id/2114188/
Shanghai Carpet
Tom Leader Studio + Skidmore owings & Merrill LLP
http://www.tomleader.com/
Southeast Coastal Park, Barcelona
Foreign Office Architects
http://www.f-o-a.net/
Duisburg-Nord Landscape Park
Latz+partner
http://www.latzundpartner.de/L3/eng/e-4-du.htm
Northeast Coastal Park, Barcelona
Abalos + Herreros
http://www.abalos-herreros.com/#
Posted by Allan Atlee at 17:38 0 comments
Maya tutorials
Hi All,
some of you have asked where to find online Maya tutorials:
here are some places. Enjoy...your eyes may look like this, after a while, though.
http://www.thegnomonworkshop.com/tutorials.html
http://www.zoorender.com/?page_id=26
http://www.highend3d.com/
http://www.purplestatic.com/courses/maya/
Posted by JB at 17:28 0 comments
Labels: maya
Monday, 22 October 2007
Park & Jog - Buschow & Henley
Park + Jog regenerates its surroundings, bringing activity and value to blighted sections of the city, and it radically alters the political situation for the suburb and the heartless commute it makes inevitable. In 2006 it was shown at the Van Alen Institute in New York as part of the international exhibition “The Good Life - New Public Spaces for Recreation”.
Our utopian scheme is envisioned for a 1km stretch of the A6 road between Salford University and Manchester city centre. The road is transformed into a 4-lane linear park. One lane is grassed, another a water channel, another sand and the last a running track. Parking their cars in a multi-storey car park, commuters can change in the facilities provided and head east into Manchester walking, jogging, cycling, rollerblading, horse riding, swimming or rowing.
Web http://www.buschowhenley.co.uk/projects/regeneration/006.htm
Posted by Neil at 20:59 0 comments
Saturday, 13 October 2007
Another 'Smashing' article on Data Visualization
It has a lot of the same examples as below and also includes an interesting interview
PingMag
Posted by JeremyRicketts at 17:37 0 comments
Friday, 12 October 2007
Posted by gMacArchitect at 20:39 1 comments
Architecture and Situated Technologies
Online results from a 3-day symposium bringing together researchers and practitioners from art, architecture, technology and sociology to explore the emerging role of "situated" technologies in the design and inhabitation of the contemporary metapolis.
Some of the presentations are worth a look and the bibliography is ok too....
Posted by Allan Atlee at 18:22 1 comments
Wednesday, 10 October 2007
Sky-Rail
Intereseting in relation to diagrams as interactive machines.
link
Posted by gMacArchitect at 22:03 0 comments
Saturday, 6 October 2007
AkrYls
Hi all.
I thought i would post this for those of you interested in CG. It's one of my favourite indie animations of all time :)
Posted by gMacArchitect at 23:12 0 comments
Wednesday, 3 October 2007
smoke signals
This is a nice project from an old colleague of mine - Theo Spyroupolous.
“Participants engage in a collective act of writing space through the use of light as a virtual writing machine onto ephemeral plumes of smoke,” explain Minimaforms. In other words, onlookers can text messages which are then displayed using light projected into plumes of smoke. Their texts “are fed through dynamic coding that recognizes, archives and plays back a real time visualization. This visualization is then grafted onto trajectories of smoke that form a dynamic ephemeral field that is affected by all external forces in the space of performance. Through turbulence the smoke writes or erases the grafting of the inputted text.”
link
Posted by JB at 21:05 0 comments
Labels: architecture, art
Monday, 1 October 2007
Asymptote building stuff - surely not?
image: Asymptote
Asymptote has unveiled another major Asian project, extending the complexity and scope of their kinetic work with a 10.8-million-square-foot mixed-use, zero-carbon complex in Penang, Malaysia. In a statement, Prime Minister Abdullah Ahmad Badawi called the project, known as the Penang Global City, “a high-caliber development” that will serve as “a catalyst for the NCER and an important factor in the Malaysian economy as a whole.” The NCER is the Northern Corridor Economic Region, a recently created development zone along Malaysia’s northern border.
“It’s certainly a place that’s off the map, but it’s trying to get on there,” Asymptote principal Hani Rashid told AN. He said that in ambition, the city’s goals are analogous to those of Bilbao, Abu Dhabi, and Kuala Lumpur, all of which have used architecture to raise their global profile in one way or another. “When people think of Malaysia, they uually think of the Petronas Towers,” Rashid said. “Now the government wants to bring that attention to the northern corridor.”
I wonder who is drawing the construction set??
from here
Posted by JB at 23:03 0 comments
Labels: architecture
McGametastic
Paolo Pedercini is a mad bastard, and the McDonald's game is his sharp, procedural satire of how fast food is a corrupt industry by necessity. The game is set up so that you cannot win without compromising. Try it, you'll see. While you can maintain mild growth without using hormones or genetically modified crops, your bosses will not be satisfied. To really succeed, you have to employ what some might call "unnatural" means, though at Corporate, they call it "McFriendly growth measures".
The game is drawn with a crazy flair, the blood splattered happy meal at the title screen should be some indication. There are subtle touches, like the joint perpetually hung out the mouth of a marketer, or the fact that some of your customers are men with beards wearing skirts -- a byproduct of the randomly combinatorial nature of the character generation system. Watching the constant flow of people getting their trays, then walking off, is sickly hypnotic; it's the core pulse of the game's system, where the commodities turn into cash and complete the play loop, and its also an abstraction of something that is going on all over the world, many times a second. The illustrations and writing are pretty on-point as well (hint: before you bulldoze the Amazonian village to plant more GMO soy, start a "McDonald's for the Third World" campaign).
via Playthisthing
Posted by JB at 22:49 1 comments
Labels: games